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Betrayer’s Husk fuels endless Diablo 4 debates, with streamers hyping it as an infinite loot machine while casuals call it overpriced trash. Reality centers on its core role: a Torment-only consumable dropping from mini-Belial ambushes after other lair boss hoards, requiring two to unlock Belial’s Hoard in the Palace of the Deceiver for selectable loot tables. Myths arise from RMT floods and duping rumors, but facts reveal a balanced endgame tool boosting efficiency without breaking the game.Myth 1: Guaranteed Mythics Every Husk SpendFan hype claims Belial’s Hoard spits mythics nonstop, turning Husks into "print money." Truth: it guarantees an Ancestral Unique from chosen lair tables like Duriel or Urivar, but mythic odds mirror the source boss—higher than base but RNG-dependent, around 1-5% boosted by group play up to 100% extra uniques. No direct Husk-to-mythic conversion exists; it's targeted farming bypassing material grinds, not a jackpot. Overhyping ignores Torment requirements and ambush RNG (10-30% spawn), making consistent yields a grind, not a gacha.Myth 2: Drops from Belial’s Main FightMany insist defeating full Belial drops Husks, confusing ambush retreats with lair rewards. Fact: Palace of the Deceiver yields zero Husks—farm them exclusively from post-hoard mini-Belial across bosses like Zir or Varshan, where killing grants a second loot batch from the original boss. This "double dip" mechanic gets missed, amplifying perceived scarcity amid 32k gold trades, but Season Journey caches and Tree of Whispers provide steady supplements.Myth 3: Account-Bound or RMT-ProofReddit rants decry Husks fueling real-money trading with 99-stacks at 1bil, implying duping epidemics. Reality: non-bound until potential patches, but Blizzard tweaks drops post-nerfs to curb floods, with group bonuses and events like Apparition Incursion as legit boosters. High prices stem from Belial's speed (easiest lair boss) and loot flexibility, not exploits—honest markets thrive on farming loops, not black markets.Myth 4: Early Game or Craftable UtilityBeginners mythologize Husks for leveling, but Torment locks them out pre-capstone. Truth: no crafting, tempering, or salvaging; pure consumable for endgame Pit/Nightmare pushes. Hype overlooks party scaling and reputation multipliers doubling yields at high tiers.